Issue
13
HOW TO DESIGN YOUR ORGANIZATION TO IMPROVE TEAM PERFORMANCE
Welcome
to VIEW FROM THE LIGHTHOUSE, the newsletter and information resource
sent to you by CoastWise Consulting, Inc.
This issue of View From The Lighthouse is a recently published
article that I wrote for Cutter IT Journal's current issue on Collaboration
and Teamwork entitled "How to Design Your Organization to Improve
Team Performance."
"When teams work well, there's no better way. And when they don't,
there's still no better way, because there is no other methodology
for bringing the talents and experience of many to bear on complex
problems or opportunities. If the evidence is so compelling, though,
why is it that teams frequently don't work - or produce ―
as advertised?"
In this article I explore how systemic dynamics affect teams. If
your teams are being affected by systems-level problems, "you'll
see signs that teams can't function without constantly abusing the
prevailing norms and expectations of the company. Under these conditions,
your teams will find it nearly impossible to function effectively
or consistently."
See how the design of your organization impacts processes, work,
and productivity, and how it can be leveraged to improve teamwork
in your organization.
The article is embedded in the newsletter and is also available
in pdf format at http://www.cutter.com/offers/teamperformance.html.
Every issue also points you to relevant web sites and/or additional
resources on the topic. Our aim is to provide relevant information
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The
annual conference of the Organization Design Forum (ODF) will
be held April 12-15 in San Francisco. The conference theme is
Design Challenges of 21st Century Organizations: Concepts,
Tools, and Execution
As the Co-chair for the conference, I'm especially excited about
it and invite you to join us. The conference focuses on the
challenges of doing organization design in the face of greater
complexity and scale - addressing globalization, increasingly
complex regulation, cross-organization designs, and complex organizational
networks spanning disparate industries, national borders and value
chain components. Practitioners, managers and thought leaders
will share their expertise and insights using a lively mix of
case studies and research along with panel discussions and highly
interactive, participative workshops.
For the detailed schedule of presentations and other activities,
registration, and hotel information, go to the ODF web site, www.organizationdesignforum.org
or contact Brenda Price at 1-919-662-8548.
TEAMS
ARE A NO-BRAINER, RIGHT?
We've all figured out that given the complexities and interdependencies
of solutions and processes, ever-shorter time-to-market requirements
and product lifecycles, and continuous pressure to reduce costs,
no one person can solve tough problems or develop complicated
products alone. Discrete pieces of a solution can't be created
separately by individuals and then successfully integrated later:
by the time a problem is discovered, it's embedded, so integration
must occur step by step.
When your teams are diverse, energized, and well functioning,
they are a major source of innovation. Teams can dramatically
improve results in new product development, process improvement,
service delivery, and enhancements to existing products. All the
research supports this conclusion, and there's a wealth of literature
that provides highly consistent definitions, attributes, and requirements
of successful teams [1, 3-5, 8-10].
When teams work well, there's no better way. And when they
don't, there's still no better way, because there is no other
methodology for bringing the talents and experience of many to
bear on complex problems or opportunities. If the evidence is
so compelling, though, why is it that teams frequently don't work
- or produce ― as advertised?
WHY TEAMS HAVE PROBLEMS
Your organization could be experiencing team problems at four
different levels. Individual problems include insufficient
task skills and the inability to work well with others. Group
problems include the lack of a clear project definition and goals,
not having the right mix of people on the team, inadequate team
skills, and a lack of trust. Organization problems could
include inadequate sponsorship and direction, insufficient resources,
failure to provide the support required to resolve teams' performance
and process problems, and lack of leadership. Finally, potential
systemic problems include a culture and/or a larger organizational
design that is at odds with what is required to support teams.
If this is true, you'll see signs that teams can't function without
constantly abusing the prevailing norms and expectations of the
company. Under these conditions, your teams will find it nearly
impossible to function effectively or consistently.
Once you have accurately assessed the nature, impact, and level
of your team's problem, it will be quite easy for you to find
information about how to resolve those that are at the individual,
group, and organization level (for sources, see References section).
Fewer resources exist to identify and alleviate team problems
at the systemic level. This article examines organization design
and discusses how it impacts the processes, work, and productivity
of teams and how it can be leveraged to improve teamwork in your
organization.
WHAT IS ORGANIZATION DESIGN?
Organization design comprises the planning, development, and
implementation of a human and organization infrastructure that
will contribute to your organization's effectiveness. Infrastructure
is that combination of resources, processes, policies, structure,
values, and culture that is the underlying foundation of your
organization. But organization design goes beyond the structure
of the organization ― the lines and boxes and arrangement
of people and functions. It includes such factors as information
and reward systems; processes of all types, including how work
is done and integrated, management, and decision making; mission,
vision, and values; business strategy; and people. When these
elements are considered separately and then weighed in relationship
to each other, when the necessary trade-offs are made, and when
the best fit of all the elements has been determined, your organization's
infrastructure will be a source of competitive advantage. If your
organization's design is integrated and well matched to the business
strategy, it enables the strategy. If your design is disconnected
from or at odds with the strategy, then it can cause obstacles
- often unnoticed or misunderstood - to the flow and productivity
of the organization, including its teams.
The well-known Star Model (see Figure 1) [2, 7,8] depicts the
five major categories of design that you must consider both separately
and in relationship to each other in order to create a final design
that best supports and enables the strategy and business plans
of your enterprise.
Figure 1-The Star Model.
The Top Point on the Star Is Strategy
This is the element from which all other aspects of the organization
design flow. Strategy includes the mission (why the organization
exists and what its overarching objective is), vision (the desired
future state and what will be different as a result of the organization's
contribution), goals and objectives, tasks, and values. It defines
where "there" is for your organization and also provides the map
to the destination, including the possible and preferred routes
and the various stopping off points along the way. Strategy describes
the relationship among the four important variables that contribute
to your organization's effectiveness and success: the mission,
core competencies, organization capabilities, and the external
environment.
Structure Defines How the Organization's Resources Are Grouped
and Held
Structure determines what the basic units of the organization
will be based on the required functions or focuses of the organization.
It also specifies reporting relationships, levels of management,
the placement of power and authority, work design, and the relationship
of functions, groups, operations, and tasks to each other and
to various stakeholders. Organizations are most typically structured
around products, markets and/or customers, functions, or geography.
Processes Are How the Work Gets Done
Processes provide the means by which integration occurs. They
specify how the differentiated parts of your organization will
interact to provide the necessary, coordinated outputs. Processes
that are intentionally designed will increase your organization's
ability to perform well on the dimensions of speed, cost, quality,
and innovation. They include both business processes (e.g., order
fulfillment, financial reporting) and processes that enable human
interaction or manage the interface between employees and the
business (e.g., decision making, communication). These processes
enable the knowledge and abilities of many to be applied to complex
challenges that require the expertise of multiple specialties
for resolution.
People Are About All the Things You Need to Have the Best
Workforce
This element ensures that your organization's culture and the
contract between workers and the company are mutually beneficial.
It includes how and by what criteria people are recruited and
hired, how they develop and maintain the necessary skills and
competencies, and how they are valued and managed. When the people
aspect has been well designed, you'll have the right people, at
the right place, at the right time. Employees will be encouraged
and enabled to make significant contributions that add value,
and they will be highly engaged, take initiative, and be involved
in meaningful and motivating ways.
Rewards Are the Complex Set of Formal and Informal Incentives
Incentives of all kinds connect individual motivation, behavior,
performance, and ultimately results to the various forms of compensation
and recognition that are received in exchange. Rewards systems
also convey very powerfully the underlying principles about how
people, their contributions, and the goals of your organization
are created, linked, and communicated; how each employee's contribution
is tied to organization results; and how performance is managed
and appraised. Rewards do influence motivation and behavior,
so reward systems must illuminate what is valued in the organization,
and you must make a clear connection between the valued behavior/result
and the reward. When employees perceive a discrepancy between
what behaviors and outcomes are supposedly valued and what is
actually rewarded, they will make both group and individual behavioral
choices based on what is rewarded.
DESIGN PROBLEMS THAT TURN INTO TEAM PROBLEMS
Because teams are everywhere, it's easy to underestimate the
systemic requirements and "heavy lifting" that is necessary to
yield the skills, behaviors, and results of teams "as advertised."
And then you're disappointed that the team slipped the schedule
and missed its goals, or that the product didn't work right the
first time, or that your customer was dissatisfied. It's tempting
to blame team members, but the real problem is often far removed
from the team. Below I discuss several of the underlying systemic
issues that contribute to team problems.
The Challenge of the Team-Based Organization
If you have experienced the benefits of successful teams or recognize
that complexity demands interdependence and collaboration, you
may have decided that a team-based organization (TBO) is a strategic
necessity. Or perhaps your boss has made this determination
and has written it into the strategy. Goals are set and projections
are made about the results that will be forthcoming, based on
the research and anecdotal evidence of what's possible with high-performing
teams. Even if you have read about or directly experienced what's
required at the individual, group, and organizational levels to
enable that kind of performance, it's important that you not miss
the step of assessing the current organization design and practices
against what is required for a true TBO. It is critical that
you fully understand the complexity of this transformation.
To their cores, most organizations are command-and-control hierarchies,
and all who work (fight, study, live, or worship) in them have
been socialized from birth to operate in this environment. In
the past several years, as organizations everywhere have faced
the effects of economic downturns, globalization, and downsizing,
there has been a resurgence of high-control approaches, while
the resources (as well as the desire) needed to change them have
been reduced. A true TBO requires fundamental changes to all
elements of an organization's philosophy, operating practices,
culture, and design. If you want teams and collaborative behaviors
to be the way of life in your organization, an environment must
be created in which trust is pervasive; power, influence, and
value based on organizational status is mitigated; internal competition
is reduced; and fear-driven motivators are eliminated. Precisely
because we are all hard-wired for hierarchies, it is a major undertaking
to create and sustain what is, in fact, a new way of life, not
just a change in strategy.
In order for a TBO to be successful, a comprehensive redesign
of the organization followed by a sustained implementation process
is almost always necessary. If you fail to approach this change
as all-encompassing, you'll risk an organization in which the
existing infrastructure has been disassembled and not replaced
with updated or integrated parts, processes, and ways of working
- not unlike a contractor who walks away in the middle of a renovation,
leaving you without a roof or plumbing.
Teams and Hierarchies Don't Mix: The Team Ghetto
Still, it may possible to provide the basic environment required
to enable successful teams without undertaking a total redesign.
It is essential, however, that you have basic organization systems
that enable teams to operate effectively and efficiently.
If you want the benefits of teams but don't want to make the fundamental
systemic changes necessary for a full-blown TBO, there are less
comprehensive alternatives . but they should be approached with
caution.
Sometimes executives decide that they will use teams to do specific
types of work, such as product development, manufacturing, or
customer relationship management. So they begin to "do" teams,
assuming that those assigned to a project will already know how
to perform like a team regardless of their training and experience,
environmental conditions and support, prevailing norms and rewards,
and other dynamics such as geographic dispersion. Furthermore,
they don't pay enough attention to how well the existing infrastructure
will match and support the decision to use teams.
Teams - which are a fundamentally democratic, high-involvement
approach to work and meant to take advantage of the complementary
skills, knowledge, and experiences of an often diverse set of
people - are then overlaid on steep functional hierarchies.
Teams are supposed to bring together knowledgeable representatives
of interdependent functions and give them access to the resources
they need so they can resolve most problems at the team level.
They can work with greater creativity and synergy to deliver the
desired outcome - and deliver it more quickly - simply because
they are a team and are "empowered." But when empowerment collides
with hierarchy, an entirely different and less productive set
of dynamics occurs. Here is an all-too-familiar scenario.
In what is commonly known as a matrixed organization, the functional
side has typically become much more powerful than the project
or team side, because this is usually where responsibility
for specific products, lines of business, customers, and ultimately
profit and loss rests. Each of the project team members has a
reporting relationship to a manager on the functional side. This
is who ultimately decides who gets retained and who gets laid
off; this is who controls the performance management and reward
processes - with "input," of course.
Functional managers in top-down hierarchies, especially middle
managers, often feel a strong need not only to know what is going
on with each of their direct reports but to influence and sometimes
control them and their work. So before a team can make a decision
or take action, the functional bosses require team members to
consult them first. And then the proposal may also need to
get run up the levels of hierarchy of every function in parallel
until it (maybe) gets to the level of the functional heads who,
as a staff, with incomplete and sometimes conflicting information,
attempt to debate a request (the product of a collaborative, interactive
process by people far more knowledgeable about the specifics than
they are) through the filters of each of their respective functions.
If the proposal actually makes the agenda and some resolution
is reached, the process of passing along this information is repeated
in reverse through the layers. At some point in the future, if
all the members' bosses have closed the loop, the team revisits
its request, which no longer bears much resemblance to the original.
The anticipated benefits of cross-functional collaboration,
synergy, and especially speed are diluted or lost, and what results
is a condition known as the "Team Ghetto." This is a group of
systematically - and systemically - disempowered people who reside
in a separate and unequal structure but who are nevertheless expected
to work and act as if they can together produce the magic and
the results of the best teams.
Are you thinking this scenario sounds far-fetched or even comical?
Then consider this real-life case of a cross-functional
drug development team at a pharmaceutical company in California,
which vividly illustrates the phenomenon. The company had recently
been acquired by another firm, but members of the team continued
to believe that they would be allowed to operate in the same way
as when they were independent. Their top levels of management
had either been relocated or laid off, however, and most of the
team members now reported to functional managers located in Boston.
Little had been done to really integrate the two companies or
to build new relationships, create agreements and processes for
managing the work of the cross-functional teams, or find ways
to resolve issues when there were functional conflicts. Indeed
the remote managers expected that decisions, even small ones,
would be made with their input and direction.
When the managers communicated separately to their respective
functions about corporate status, or even about the strategy and
direction for the specific project the team was working on, the
information the team members received was frequently in conflict,
and leaving the team in a state of confusion. Team members were
quick to see the problem, but they were unable to resolve the
conflicts locally or by asking their managers to do so. Over the
course of a year, they became increasingly frustrated, discouraged,
and angry as they realized that their previously successful ways
of working no longer worked, there was nothing to replace them
with, and their best efforts to fix the problems were unsuccessful.
The entire organization became increasingly unable to function,
and its ability to do the first-rate drug discovery for which
it was known (and that had made it attractive as an acquisition)
was increasingly at risk. Attempts by the site manager and management
team to resolve these and other problems with their colleagues
in Boston were confounded by senior executives' ongoing deliberations
about changes in corporate strategy, which eventually resulted
in a decision to exit the market that the California site specialized
in. The site was shut down at a cost that was staggering in financial,
organizational, and individual terms.
You can't expect teams to work effectively and to deliver the
expected results unless the prevailing organizational system supports
the basic operating principles and methods of teams. It's not
a matter of getting teams to conform to the rules and processes
of the hierarchical system, because this destroys the essence
of what makes teams work. As with the aircraft carrier that's
on a collision course with a lighthouse, it's the seemingly more
powerful entity that needs to change its course by making, at
a minimum, changes in structure and processes. This could include,
for example, a sponsorship process that gives teams quick, one-stop
access to strategic direction, resources, a forum in which executive
consensus will be reached, and other forms of conflict resolution.
Or it might involve developing a strong project management organization
that balances the power and influence of project team leaders
with that of functional managers. If your teams lack the ability
to make most project-related decisions quickly and locally, this
defeats the point of teams. They will continue to struggle and
fail to deliver to their true potential.
Built for Competition (Not for Collaboration)
Western cultures place great emphasis on individual behavior
and accomplishments. Even when we find satisfaction in working
with others, achieving outcomes that none could have produced
alone, most of us still expect to be acknowledged for our individual
contribution. This is how we differentiate ourselves from others,
determine our worth, and know if we are talented or competent.
At the same time, we have been socialized to believe that resources
and rewards are scarce, and there's not enough to go around. Despite
frequent admonitions to share, we learned that it's more powerful,
and often more rewarding, to compete. Some even learned to cheat:
more is better.
In most organizations, the variable rewards that can add significantly
to base pay (e.g., stock options, bonuses) are reserved for higher-level
employees. These are awarded when an individual achieves his
or her personal goals or the organization's goals. Sometimes several
individuals at this level share the same goal, such as a high-level
earnings target, and they are evaluated on their contribution
to that goal, but it is unusual to require truly collaborative
behavior as a condition for determining the pay-out. Since the
behavior modeled by immediate managers and company executives
is one of the most powerful influences on employee behavior, the
full impact of rewards goes beyond the actual compensation or
recognition received by individuals or teams.
It can be tricky to provide effective team-based compensation
and rewards that are also perceived as fair. Many team members
don't want to put even a portion of their individual raises, bonuses,
or options (if these are available to them) at risk based on the
team's achievement of its goals unless it is clear that such a
process will be administered consistently and fairly. They worry
that other team members may not do their share and thus cause
the team to miss its deliverables when they themselves have done
their part. They fear that these differences won't be noticed,
or that they won't be reflected in how the non-performers are
evaluated and rewarded. Even when systems are devised that
recognize both individual contributions and the overall achievements
of the team, by the time that the potential merit increases are
divided among multiple members, teams, and goals, the portion
applied to an individual's work on any particular project is quite
small and possibly unrecognizable.
If you're seeing signs that your teams are competing internally
rather than working interdependently, it's likely that your compensation
systems reinforce individual behavior that will maximize individual
returns and minimize risk-taking and collaboration. In such
cases, it's not surprising that team members compete overtly and
subtly for the relatively scarce rewards available to them. If
your organization's compensation system is individually focused
while your business strategies are dependent on the outputs of
high-performance teams, you have a fundamental disconnect in your
organization's design. Because of the powerful influence of
rewards on behavior, it will be virtually impossible for you to
make successful and lasting changes to any part of the organization.
You'll need to align the reward system with the desired outcomes
and results at all levels and leverage it creatively and effectively
[6, 7, 11-13].
The solid foundation of your rewards system for teams is the
performance appraisal and management process. Sometimes the problem
is less the rewards themselves than it is the system that's used
to determine how they will be distributed. Utilizing rigorous
processes that establish clear, interconnected team and individual
goals and deliverables that in turn are well aligned with highly
visible goals of the organization; establishing performance metrics
and evaluating them rigorously and fairly; and above all giving
specific feedback to teams and individuals will go a long way
toward getting you started.
Most organizations have rewards and reward distribution processes
that are implemented organization-wide. This approach is less
than optimal for an organization that utilizes teams to get its
core work done. A system that allows reward allocation decisions
to be made more locally, to best support the required results
and behaviors of each part of the organization, will allow you
to better leverage the available rewards and recognition.
If collaboration, initiative, speed, and synergy are necessary
for achieving business objectives and satisfying customers in
your organization, then your reward system must include, value,
and mirror these requirements. Specifically, you'll need to
make sure that it comprehends team results as well as individuals'
contributions to the team's results; shows a clear and meaningful
connection both behaviorally and financially between collaborative
behavior and the rewards received; and avoids creating dynamics
whereby people who need to collaborate end up competing over scarce
resources. Such a system must also reward change and speed, for
without these, product innovation and organizational evolution
won't occur. If you're serious about the role and value of high-performing
teams, you'll need to shift a greater share of the total available
pool of rewards to those who are engaged in team-based core work.
SOME CLOSING THOUGHTS ON ORGANIZATION DESIGN
Using teams to innovate and solve complex problems has become
a common strategy in organizations. Because teams are virtually
the only option, we find ourselves increasingly reliant on them
for dramatic results, yet we frequently take them and their performance
for granted - often with disappointing results. Problems with
teams are frequently diagnosed at the individual, group, and organization
levels, while systemic problems are overlooked.
In order for your teams to deliver high performance as advertised,
the premises, methodologies, and behaviors of effective teamwork
must be an integral part of your organization's infrastructure.
The inability to achieve this level of mutually reinforcing alignment
and integration is at the root of many teams' problems and failures.
Organization design is a methodology for creating a human and
organization infrastructure that is aligned with your company's
mission, goals, operating principles, and strategy. By thoughtfully
designing and implementing a well-aligned infrastructure, you
will remove obstacles to the success and growth of your organization
and the productivity of your teams. This is an often unrecognized
source of competitive advantage for teams and organizations alike.
REFERENCES
1. Avery, C.M. Teamwork as an Individual Skill: Getting Your Work
Done When Sharing Responsibility. Berrett-Koehler, 2001.
2. Galbraith, J.R. Designing Organizations: An Executive Briefing
on Strategy, Structure, And Processes. Jossey-Bass, 1995. (revised
ed. 2001).
3. Katzenbach, J.R., and D.K. Smith. The Wisdom of Teams: Creating
the High-Performance Organization.HarperBusiness, 1993.
4. Larson, C.E. and F.M.J. LaFasto. Teamwork: What Must Go Right/What
Can Go Wrong. Sage Publications, 1989.
5. Larson, C. and F. LaFasto. When Teams Work Best: 6000 Team
Members and Leaders Tell What It Takes to Succeed. Newbury Park
CA: Sage Publications, 2001.
6. Lawler, E.E., III. Strategic Pay: Aligning Organizational Strategies
and Pay Systems. Jossey-Bass, 1990.
7. Lawler, E.E., III. From the Ground Up: Six Principles for Building
the New Logic Corporation. Jossey-Bass, 1996.
8. Mohrman, S.A., S.G. Cohen, and A.M. Mohrman, Jr. Designing
Team-Based Organizations: New Forms for Knowledge Work. Jossey-Bass,
1995.
9. Parker, G.M. Team Players and Teamwork: The New Competitive
Business Strategy. Jossey-Bass, 1990.
10. Parker, G.M. Cross-Functional Teams: Working With Allies,
Enemies, and Other Strangers. Jossey-Bass, 2003.
11. Parker, G., J. McAdams, and D. Zielinski. Rewarding Teams:
Lessons from the Trenches. Jossey-Bass, 2000.
12. Wilson, T.B. Rewards that Drive High Performance: Success
Stories from Leading Organizations. AMACOM, 1999.
13. Zingheim, P.K. and Schuster, J.R. Pay People Right: Breakthrough
Reward Strategies to Create Great Companies. San Francisco: Jossey-Bass
Publishers, 2000.
Resources:
The list of references above comprises a good selection of books
on organization design and team effectiveness-but only one specifically
addresses both together (Mohrman, et al). Here is a short list
with links of what I think are the books on each topic that offer
the best overview:
Galbraith, J.R. Designing Organizations: An Executive Briefing
on Strategy, Structure, And Processes. Jossey-Bass, 1995. (revised
in 2001).
This small and readable volume includes basic concepts of organization
design and ideas about virtual organization, process organization,
lateral organization, and front/back structures.
Larson, C. and F. LaFasto. When Teams Work Best: 6000 Team Members
and Leaders Tell What It Takes to Succeed. Newbury Park CA: Sage
Publications, 2001.
This book updates the research of Teamwork: What Must Go Right/What
Can Go Wrong, which is still one of the best volumes about the
attributes of highly effective teams. There's a short section
on the organization environment that addresses several of the
basic systemic variables that are important in organization design.
Lawler, E.E., III. From the Ground Up: Six Principles for Building
the New Logic Corporation. Jossey-Bass, 1996.
This book is a good introduction to each of the points of the
star and how they must fit together in order for an organization
to benefit. His New Logic Corporation is a high-performance organization.
Mohrman, S.A., S.G. Cohen, and A.M. Mohrman, Jr. Designing Team-Based
Organizations: New Forms for Knowledge Work. Jossey-Bass, 1995.
This book is based on research, is academic in writing style,
and is not a particularly easy read. But its focus is on how to
design an organization in which teams are the fundamental units
of performance (a TBO). There is also a companion workbook available.
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